// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Screens.Edit.Compose.Components; using osuTK; using osuTK.Graphics; namespace osu.Game.Tests.Visual.Editing { public partial class TestSceneRectangularPositionSnapGrid : OsuManualInputManagerTestScene { private Container content; protected override Container Content => content; [BackgroundDependencyLoader] private void load() { base.Content.AddRange(new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Colour4.Gray }, content = new Container { RelativeSizeAxes = Axes.Both } }); } private static readonly object[][] test_cases = { new object[] { new Vector2(0, 0), new Vector2(10, 10) }, new object[] { new Vector2(240, 180), new Vector2(10, 15) }, new object[] { new Vector2(160, 120), new Vector2(30, 20) }, new object[] { new Vector2(480, 360), new Vector2(100, 100) }, }; [TestCaseSource(nameof(test_cases))] public void TestRectangularGrid(Vector2 position, Vector2 spacing) { RectangularPositionSnapGrid grid = null; AddStep("create grid", () => Child = grid = new RectangularPositionSnapGrid(position) { RelativeSizeAxes = Axes.Both, Spacing = spacing }); AddStep("add snapping cursor", () => Add(new SnappingCursorContainer { RelativeSizeAxes = Axes.Both, GetSnapPosition = pos => grid.GetSnappedPosition(grid.ToLocalSpace(pos)) })); } private partial class SnappingCursorContainer : CompositeDrawable { public Func GetSnapPosition; private readonly Drawable cursor; public SnappingCursorContainer() { RelativeSizeAxes = Axes.Both; InternalChild = cursor = new Circle { Origin = Anchor.Centre, Size = new Vector2(50), Colour = Color4.Red }; } protected override void LoadComplete() { base.LoadComplete(); updatePosition(GetContainingInputManager().CurrentState.Mouse.Position); } protected override bool OnMouseMove(MouseMoveEvent e) { base.OnMouseMove(e); updatePosition(e.ScreenSpaceMousePosition); return true; } private void updatePosition(Vector2 screenSpacePosition) { cursor.Position = GetSnapPosition.Invoke(screenSpacePosition); } } } }