// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Extensions.ExceptionExtensions; using osu.Framework.Logging; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Online.Rooms.RoomStatuses; using osu.Game.Screens.OnlinePlay.Components; namespace osu.Game.Screens.OnlinePlay.Multiplayer { public partial class MultiplayerRoomManager : RoomManager { [Resolved] private MultiplayerClient multiplayerClient { get; set; } public override void CreateRoom(Room room, Action onSuccess = null, Action onError = null) => base.CreateRoom(room, r => joinMultiplayerRoom(r, r.Password.Value, onSuccess, onError), onError); public override void JoinRoom(Room room, string password = null, Action onSuccess = null, Action onError = null) { if (!multiplayerClient.IsConnected.Value) { onError?.Invoke("Not currently connected to the multiplayer server."); return; } // this is done here as a pre-check to avoid clicking on already closed rooms in the lounge from triggering a server join. // should probably be done at a higher level, but due to the current structure of things this is the easiest place for now. if (room.Status.Value is RoomStatusEnded) { onError?.Invoke("Cannot join an ended room."); return; } base.JoinRoom(room, password, r => joinMultiplayerRoom(r, password, onSuccess, onError), onError); } public override void PartRoom() { if (JoinedRoom.Value == null) return; base.PartRoom(); multiplayerClient.LeaveRoom(); } private void joinMultiplayerRoom(Room room, string password, Action onSuccess = null, Action onError = null) { Debug.Assert(room.RoomID.Value != null); multiplayerClient.JoinRoom(room, password).ContinueWith(t => { if (t.IsCompletedSuccessfully) Schedule(() => onSuccess?.Invoke(room)); else if (t.IsFaulted) { const string message = "Failed to join multiplayer room."; if (t.Exception != null) Logger.Error(t.Exception, message); PartRoom(); Schedule(() => onError?.Invoke(t.Exception?.AsSingular().Message ?? message)); } }); } } }