// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Online.Multiplayer; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Multi; using osu.Game.Tests.Beatmaps; using osuTK; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneOverlinedPlaylist : MultiplayerTestScene { protected override bool UseOnlineAPI => true; public TestSceneOverlinedPlaylist() { Add(new DrawableRoomPlaylist(false, false) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(500), }); } [SetUp] public new void Setup() => Schedule(() => { Room.RoomID.Value = 7; for (int i = 0; i < 10; i++) { Room.Playlist.Add(new PlaylistItem { ID = i, Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo } }); } }); } }