// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Textures; using osuTK; namespace osu.Game.Rulesets.Catch.Skinning { public class LegacyDropletPiece : LegacyCatchHitObjectPiece { public LegacyDropletPiece() { Scale = new Vector2(0.8f); } protected override void LoadComplete() { base.LoadComplete(); Texture texture = Skin.GetTexture("fruit-drop"); Texture overlayTexture = Skin.GetTexture("fruit-drop-overlay"); SetTexture(texture, overlayTexture); } } }