// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osuTK; namespace osu.Game.Screens.Play.HUD { public class GameplayLeaderboard : FillFlowContainer { public GameplayLeaderboard() { AutoSizeAxes = Axes.Both; Direction = FillDirection.Vertical; Spacing = new Vector2(2.5f); LayoutDuration = 250; LayoutEasing = Easing.OutQuint; } public override void Add(GameplayLeaderboardScore drawable) { base.Add(drawable); drawable?.TotalScore.BindValueChanged(_ => updateScores(), true); } private void updateScores() { var orderedByScore = this.OrderByDescending(i => i.TotalScore.Value).ToList(); for (int i = 0; i < Count; i++) { SetLayoutPosition(orderedByScore[i], i); orderedByScore[i].ScorePosition = i + 1; } } } }