// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Osu.Judgements; using osu.Game.Modes.Osu.Objects; using osu.Game.Modes.Scoring; using osu.Game.Modes.UI; namespace osu.Game.Modes.Osu.Scoring { internal class OsuScoreProcessor : ScoreProcessor { public OsuScoreProcessor() { } public OsuScoreProcessor(HitRenderer hitRenderer) : base(hitRenderer) { } protected override void Reset() { base.Reset(); Health.Value = 1; Accuracy.Value = 1; } protected override void OnNewJudgement(OsuJudgement judgement) { if (judgement != null) { switch (judgement.Result) { case HitResult.Hit: Combo.Value++; Health.Value += 0.1f; break; case HitResult.Miss: Combo.Value = 0; Health.Value -= 0.2f; break; } } int score = 0; int maxScore = 0; foreach (var j in Judgements) { score += j.ScoreValue; maxScore += j.MaxScoreValue; } TotalScore.Value = score; Accuracy.Value = (double)score / maxScore; } } }