// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Graphics; using osuTK.Graphics; namespace osu.Game.Users { public abstract class UserActivity { public abstract string Status { get; } public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker; public class UserActivityModding : UserActivity { public override string Status => "Modding a map"; public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark; } public class UserActivityChoosingBeatmap : UserActivity { public override string Status => "Choosing a beatmap"; } public class UserActivityMultiplayerGame : UserActivity { public override string Status => "Multiplaying"; } public class UserActivityEditing : UserActivity { public UserActivityEditing(BeatmapInfo info) { Beatmap = info; } public override string Status => @"Editing a beatmap"; public BeatmapInfo Beatmap { get; } } public class UserActivitySoloGame : UserActivity { public UserActivitySoloGame(BeatmapInfo info, Rulesets.RulesetInfo ruleset) { Beatmap = info; Ruleset = ruleset; } public override string Status => @"Solo Game"; public BeatmapInfo Beatmap { get; } public Rulesets.RulesetInfo Ruleset { get; } } public class UserActivitySpectating : UserActivity { public override string Status => @"Spectating a game"; } public class UserActivityInLobby : UserActivity { public override string Status => @"in Multiplayer Lobby"; } } }