// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Graphics; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { public class DrawableRimHit : DrawableHit { public override TaikoAction[] HitActions { get; } = { TaikoAction.LeftRim, TaikoAction.RightRim }; public DrawableRimHit(Hit hit) : base(hit) { MainPiece.Add(new RimHitSymbolPiece()); } [BackgroundDependencyLoader] private void load(OsuColour colours) { MainPiece.AccentColour = colours.BlueDarker; } } }