// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Rulesets.Catch.Objects { public class JuiceStream : CatchHitObject, IHasCurve { /// /// Positional distance that results in a duration of one second, before any speed adjustments. /// private const float base_scoring_distance = 100; public int RepeatCount { get; set; } public double Velocity; public double TickDistance; /// /// The length of one span of this . /// public double SpanDuration => Duration / this.SpanCount(); protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime); double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier; Velocity = scoringDistance / timingPoint.BeatLength; TickDistance = scoringDistance / difficulty.SliderTickRate; } protected override void CreateNestedHitObjects() { base.CreateNestedHitObjects(); var tickSamples = Samples.Select(s => new SampleInfo { Bank = s.Bank, Name = @"slidertick", Volume = s.Volume }).ToList(); SliderEventDescriptor? lastEvent = null; foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset)) { // generate tiny droplets since the last point if (lastEvent != null) { double sinceLastTick = e.Time - lastEvent.Value.Time; if (sinceLastTick > 80) { double timeBetweenTiny = sinceLastTick; while (timeBetweenTiny > 100) timeBetweenTiny /= 2; for (double t = timeBetweenTiny; t < sinceLastTick; t += timeBetweenTiny) { AddNested(new TinyDroplet { Samples = tickSamples, StartTime = t + lastEvent.Value.Time, X = X + Path.PositionAt( lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH, }); } } } // this also includes LegacyLastTick and this is used for TinyDroplet generation above. // this means that the final segment of TinyDroplets are increasingly mistimed where LegacyLastTickOffset is being applied. lastEvent = e; switch (e.Type) { case SliderEventType.Tick: AddNested(new Droplet { Samples = tickSamples, StartTime = e.Time, X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH, }); break; case SliderEventType.Head: case SliderEventType.Tail: case SliderEventType.Repeat: AddNested(new Fruit { Samples = Samples, StartTime = e.Time, X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH, }); break; } } } public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity; public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH; public double Duration => EndTime - StartTime; private SliderPath path; public SliderPath Path { get => path; set => path = value; } public double Distance => Path.Distance; public List> NodeSamples { get; set; } = new List>(); public double? LegacyLastTickOffset { get; set; } } }