// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Input; using osu.Game.Beatmaps; using osu.Game.Configuration; using OpenTK; using OpenTK.Graphics; namespace osu.Game.Rulesets.Osu.UI.Cursor { public class GameplayCursor : CursorContainer { protected override Drawable CreateCursor() => new OsuCursor(); public GameplayCursor() { Add(new CursorTrail { Depth = 1 }); } private int downCount; protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (state.Data is OsuAction) { switch ((OsuAction)state.Data) { case OsuAction.LeftButton: case OsuAction.RightButton: downCount++; ActiveCursor.ScaleTo(1).ScaleTo(1.2f, 100, Easing.OutQuad); break; } } return false; } protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) { if (state.Data is OsuAction) { switch ((OsuAction)state.Data) { case OsuAction.LeftButton: case OsuAction.RightButton: if (--downCount == 0) ActiveCursor.ScaleTo(1, 200, Easing.OutQuad); break; } } return false; } public class OsuCursor : Container { private Container cursorContainer; private Bindable cursorScale; private Bindable autoCursorScale; private Bindable beatmap; public OsuCursor() { Origin = Anchor.Centre; Size = new Vector2(42); } [BackgroundDependencyLoader] private void load(OsuConfigManager config, OsuGameBase game) { Children = new Drawable[] { cursorContainer = new CircularContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, RelativeSizeAxes = Axes.Both, Masking = true, BorderThickness = Size.X / 6, BorderColour = Color4.White, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Colour = Color4.Pink.Opacity(0.5f), Radius = 5, }, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true, }, new CircularContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, RelativeSizeAxes = Axes.Both, Masking = true, BorderThickness = Size.X / 3, BorderColour = Color4.White.Opacity(0.5f), Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true, }, }, }, new CircularContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, RelativeSizeAxes = Axes.Both, Scale = new Vector2(0.1f), Masking = true, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.White, }, }, }, } }, }; beatmap = game.Beatmap.GetBoundCopy(); beatmap.ValueChanged += v => calculateScale(); cursorScale = config.GetBindable(OsuSetting.GameplayCursorSize); cursorScale.ValueChanged += v => calculateScale(); autoCursorScale = config.GetBindable(OsuSetting.AutoCursorSize); autoCursorScale.ValueChanged += v => calculateScale(); calculateScale(); } private void calculateScale() { float scale = (float)cursorScale.Value; if (autoCursorScale && beatmap.Value != null) { // if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier. scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.Difficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY); } cursorContainer.Scale = new Vector2(scale); } } } }