// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; namespace osu.Game.Rulesets.Osu.Difficulty.Skills { /// /// Represents the skill required to press keys with regards to keeping up with the speed at which objects need to be hit. /// public class Speed : Skill { protected override double SkillMultiplier => 1400; protected override double StrainDecayBase => 0.3; private const double single_spacing_threshold = 125; private const double stream_spacing_threshold = 110; private const double almost_diameter = 90; protected override double StrainValueOf(OsuDifficultyHitObject current) { double distance = current.TravelDistance + current.JumpDistance; double speedValue; if (distance > single_spacing_threshold) speedValue = 2.5; else if (distance > stream_spacing_threshold) speedValue = 1.6 + 0.9 * (distance - stream_spacing_threshold) / (single_spacing_threshold - stream_spacing_threshold); else if (distance > almost_diameter) speedValue = 1.2 + 0.4 * (distance - almost_diameter) / (stream_spacing_threshold - almost_diameter); else if (distance > almost_diameter / 2) speedValue = 0.95 + 0.25 * (distance - almost_diameter / 2) / (almost_diameter / 2); else speedValue = 0.95; return speedValue / current.StrainTime; } } }