// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using OpenTK; using OpenTK.Input; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Lists; using osu.Framework.MathUtils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.IO.Serialization; using osu.Game.Rulesets.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mania.Timing; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Mania.UI { public class ManiaHitRenderer : HitRenderer { /// /// Preferred column count. This will only have an effect during the initialization of the play field. /// public int PreferredColumns; public readonly List BarLines = new List(); /// /// Per-column timing changes. /// private readonly List[] hitObjectTimingChanges; /// /// Bar line timing changes. /// private readonly List barlineTimingChanges = new List(); private readonly SortedList defaultControlPoints = new SortedList(Comparer.Default); public ManiaHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset) : base(beatmap, isForCurrentRuleset) { // Generate the speed adjustment container lists hitObjectTimingChanges = new List[PreferredColumns]; for (int i = 0; i < PreferredColumns; i++) hitObjectTimingChanges[i] = new List(); // Generate the bar line list double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue; SortedList timingPoints = Beatmap.ControlPointInfo.TimingPoints; for (int i = 0; i < timingPoints.Count; i++) { TimingControlPoint point = timingPoints[i]; // Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature; int index = 0; for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++) { BarLines.Add(new BarLine { StartTime = t, ControlPoint = point, BeatIndex = index }); } } // Generate speed adjustments from mods first bool useDefaultSpeedAdjustments = true; if (Mods != null) { foreach (var speedAdjustmentMod in Mods.OfType()) { useDefaultSpeedAdjustments = false; speedAdjustmentMod.ApplyToHitRenderer(this, ref hitObjectTimingChanges, ref barlineTimingChanges); } } // Generate the default speed adjustments if (useDefaultSpeedAdjustments) generateDefaultSpeedAdjustments(); } private void generateDefaultSpeedAdjustments() { defaultControlPoints.ForEach(c => { foreach (List t in hitObjectTimingChanges) t.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic)); barlineTimingChanges.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic)); }); } /// /// Generates a control point at a point in time with the relevant timing change/difficulty change from the beatmap. /// /// The time to create the control point at. /// The at . public MultiplierControlPoint CreateControlPointAt(double time) { if (defaultControlPoints.Count == 0) return new MultiplierControlPoint(time); int index = defaultControlPoints.BinarySearch(new MultiplierControlPoint(time)); if (index < 0) return new MultiplierControlPoint(time); return new MultiplierControlPoint(time, defaultControlPoints[index].DeepClone()); } protected override void ApplyBeatmap() { base.ApplyBeatmap(); PreferredColumns = (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize); // Calculate default multiplier control points var lastTimingPoint = new TimingControlPoint(); var lastDifficultyPoint = new DifficultyControlPoint(); // Merge timing + difficulty points var allPoints = new SortedList(Comparer.Default); allPoints.AddRange(Beatmap.ControlPointInfo.TimingPoints); allPoints.AddRange(Beatmap.ControlPointInfo.DifficultyPoints); // Generate the timing points, making non-timing changes use the previous timing change var timingChanges = allPoints.Select(c => { var timingPoint = c as TimingControlPoint; var difficultyPoint = c as DifficultyControlPoint; if (timingPoint != null) lastTimingPoint = timingPoint; if (difficultyPoint != null) lastDifficultyPoint = difficultyPoint; return new MultiplierControlPoint(c.Time) { TimingPoint = lastTimingPoint, DifficultyPoint = lastDifficultyPoint }; }); double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue; // Perform some post processing of the timing changes timingChanges = timingChanges // Collapse sections after the last hit object .Where(s => s.StartTime <= lastObjectTime) // Collapse sections with the same start time .GroupBy(s => s.StartTime).Select(g => g.Last()).OrderBy(s => s.StartTime) // Collapse sections with the same beat length .GroupBy(s => s.TimingPoint.BeatLength * s.DifficultyPoint.SpeedMultiplier).Select(g => g.First()) .ToList(); defaultControlPoints.AddRange(timingChanges); } protected override Playfield CreatePlayfield() { var playfield = new ManiaPlayfield(PreferredColumns) { Anchor = Anchor.Centre, Origin = Anchor.Centre, // Invert by default for now (should be moved to config/skin later) Scale = new Vector2(1, -1) }; for (int i = 0; i < PreferredColumns; i++) { foreach (var change in hitObjectTimingChanges[i]) playfield.Columns.ElementAt(i).Add(change); } foreach (var change in barlineTimingChanges) playfield.Add(change); return playfield; } public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this); protected override BeatmapConverter CreateBeatmapConverter() => new ManiaBeatmapConverter(); protected override DrawableHitObject GetVisualRepresentation(ManiaHitObject h) { var maniaPlayfield = Playfield as ManiaPlayfield; if (maniaPlayfield == null) return null; Bindable key = maniaPlayfield.Columns.ElementAt(h.Column).Key; var holdNote = h as HoldNote; if (holdNote != null) return new DrawableHoldNote(holdNote, key); var note = h as Note; if (note != null) return new DrawableNote(note, key); return null; } protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f); } }