// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Threading; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Platform; using osu.Game.Audio; using osu.Game.Database; using osu.Game.IO.Archives; namespace osu.Game.Skinning { public class SkinManager : ArchiveModelManager, ISkinSource { private readonly AudioManager audio; private readonly IResourceStore legacyDefaultResources; public readonly Bindable CurrentSkin = new Bindable(new DefaultSkin()); public readonly Bindable CurrentSkinInfo = new Bindable(SkinInfo.Default) { Default = SkinInfo.Default }; public override string[] HandledExtensions => new[] { ".osk" }; protected override string[] HashableFileTypes => new[] { ".ini" }; protected override string ImportFromStablePath => "Skins"; public SkinManager(Storage storage, DatabaseContextFactory contextFactory, IIpcHost importHost, AudioManager audio, IResourceStore legacyDefaultResources) : base(storage, contextFactory, new SkinStore(contextFactory, storage), importHost) { this.audio = audio; this.legacyDefaultResources = legacyDefaultResources; ItemRemoved += removedInfo => { // check the removed skin is not the current user choice. if it is, switch back to default. if (removedInfo.ID == CurrentSkinInfo.Value.ID) CurrentSkinInfo.Value = SkinInfo.Default; }; CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue); CurrentSkin.ValueChanged += skin => { if (skin.NewValue.SkinInfo != CurrentSkinInfo.Value) throw new InvalidOperationException($"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead."); SourceChanged?.Invoke(); }; } protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osk"; /// /// Returns a list of all usable s. Includes the special default skin plus all skins from . /// /// A list of available . public List GetAllUsableSkins() { var userSkins = GetAllUserSkins(); userSkins.Insert(0, SkinInfo.Default); userSkins.Insert(1, DefaultLegacySkin.Info); return userSkins; } /// /// Returns a list of all usable s that have been loaded by the user. /// /// A list of available . public List GetAllUserSkins() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList(); protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo { Name = archive.Name }; protected override async Task Populate(SkinInfo model, ArchiveReader archive, CancellationToken cancellationToken = default) { await base.Populate(model, archive, cancellationToken); Skin reference = GetSkin(model); if (!string.IsNullOrEmpty(reference.Configuration.SkinInfo.Name)) { model.Name = reference.Configuration.SkinInfo.Name; model.Creator = reference.Configuration.SkinInfo.Creator; } else { model.Name = model.Name.Replace(".osk", ""); model.Creator ??= "Unknown"; } } /// /// Retrieve a instance for the provided /// /// The skin to lookup. /// A instance correlating to the provided . public Skin GetSkin(SkinInfo skinInfo) { if (skinInfo == SkinInfo.Default) return new DefaultSkin(); if (skinInfo == DefaultLegacySkin.Info) return new DefaultLegacySkin(legacyDefaultResources, audio); return new LegacySkin(skinInfo, Files.Store, audio); } /// /// Perform a lookup query on available s. /// /// The query. /// The first result for the provided query, or null if no results were found. public SkinInfo Query(Expression> query) => ModelStore.ConsumableItems.AsNoTracking().FirstOrDefault(query); public event Action SourceChanged; public Drawable GetDrawableComponent(ISkinComponent component) => CurrentSkin.Value.GetDrawableComponent(component); public Texture GetTexture(string componentName) => CurrentSkin.Value.GetTexture(componentName); public SampleChannel GetSample(ISampleInfo sampleInfo) => CurrentSkin.Value.GetSample(sampleInfo); public IBindable GetConfig(TLookup lookup) => CurrentSkin.Value.GetConfig(lookup); } }