// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics.Containers; using osu.Game.Overlays.Toolbar; namespace osu.Game.Tests.Visual.Menus { [TestFixture] public class TestSceneToolbar : OsuTestScene { public override IReadOnlyList RequiredTypes => new[] { typeof(ToolbarButton), typeof(ToolbarRulesetSelector), typeof(ToolbarRulesetButton), typeof(ToolbarNotificationButton), }; public TestSceneToolbar() { var toolbar = new Toolbar { State = { Value = Visibility.Visible } }; ToolbarNotificationButton notificationButton = null; AddStep("create toolbar", () => { Add(toolbar); notificationButton = toolbar.Children.OfType().Last().Children.OfType().First(); }); void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count); setNotifications(1); setNotifications(2); setNotifications(3); setNotifications(0); setNotifications(144); } } }