// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Input; using osu.Game.Input.Bindings; using osu.Game.Localisation; using osuTK.Graphics; namespace osu.Game.Overlays.Settings.Sections.Input { public partial class KeyBindingRow { public partial class KeyButton : Container { public Bindable KeyBinding { get; } = new Bindable(); private readonly Box box; public readonly OsuSpriteText Text; [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; [Resolved] private ReadableKeyCombinationProvider keyCombinationProvider { get; set; } = null!; private bool isBinding; public bool IsBinding { get => isBinding; set { if (value == isBinding) return; isBinding = value; updateHoverState(); } } public KeyButton() { Margin = new MarginPadding(padding); Masking = true; CornerRadius = padding; Height = height; AutoSizeAxes = Axes.X; Children = new Drawable[] { new Container { AlwaysPresent = true, Width = 80, Height = height, }, box = new Box { RelativeSizeAxes = Axes.Both, }, Text = new OsuSpriteText { Font = OsuFont.Numeric.With(size: 10), Margin = new MarginPadding(5), Anchor = Anchor.Centre, Origin = Anchor.Centre, }, new HoverSounds() }; } protected override void LoadComplete() { base.LoadComplete(); KeyBinding.BindValueChanged(_ => { if (KeyBinding.Value.IsManaged) throw new ArgumentException("Key binding should not be attached as we make temporary changes", nameof(KeyBinding)); updateKeyCombinationText(); }); keyCombinationProvider.KeymapChanged += updateKeyCombinationText; updateKeyCombinationText(); } [BackgroundDependencyLoader] private void load() { updateHoverState(); FinishTransforms(true); } protected override bool OnHover(HoverEvent e) { updateHoverState(); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { updateHoverState(); base.OnHoverLost(e); } private void updateHoverState() { if (isBinding) { box.FadeColour(colourProvider.Light2, transition_time, Easing.OutQuint); Text.FadeColour(Color4.Black, transition_time, Easing.OutQuint); } else { box.FadeColour(IsHovered ? colourProvider.Light4 : colourProvider.Background6, transition_time, Easing.OutQuint); Text.FadeColour(IsHovered ? Color4.Black : Color4.White, transition_time, Easing.OutQuint); } } /// /// Update from a key combination, only allowing a single non-modifier key to be specified. /// /// A generated from the full input state. /// The key which triggered this update, and should be used as the binding. public void UpdateKeyCombination(KeyCombination fullState, InputKey triggerKey) => // TODO: Distinct() can be removed after https://github.com/ppy/osu-framework/pull/6130 is merged. UpdateKeyCombination(new KeyCombination(fullState.Keys.Where(KeyCombination.IsModifierKey).Append(triggerKey).Distinct().ToArray())); public void UpdateKeyCombination(KeyCombination newCombination) { if (KeyBinding.Value.RulesetName != null && !RealmKeyBindingStore.CheckValidForGameplay(newCombination)) return; KeyBinding.Value.KeyCombination = newCombination; updateKeyCombinationText(); } private void updateKeyCombinationText() { Scheduler.AddOnce(updateText); void updateText() { LocalisableString keyCombinationString = keyCombinationProvider.GetReadableString(KeyBinding.Value.KeyCombination); float alpha = 1; if (LocalisableString.IsNullOrEmpty(keyCombinationString)) { keyCombinationString = InputSettingsStrings.ActionHasNoKeyBinding; alpha = 0.4f; } Text.Text = keyCombinationString; Text.Alpha = alpha; } } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (keyCombinationProvider.IsNotNull()) keyCombinationProvider.KeymapChanged -= updateKeyCombinationText; } } } }