// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; namespace osu.Game.Online.Chat { [Cached(typeof(IChannelPostTarget))] public interface IChannelPostTarget { /// <summary> /// Posts a message to the currently opened channel. /// </summary> /// <param name="text">The message text that is going to be posted</param> /// <param name="isAction">Is true if the message is an action, e.g.: user is currently eating </param> /// <param name="target">An optional target channel. If null, <see cref="ChannelManager.CurrentChannel"/> will be used.</param> void PostMessage(string text, bool isAction = false, Channel target = null); } }