// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Linq; using osu.Framework.Configuration; namespace osu.Game.Screens.Edit { public class BindableBeatDivisor : BindableNumber { public static readonly int[] VALID_DIVISORS = { 1, 2, 3, 4, 6, 8, 12, 16 }; public BindableBeatDivisor(int value = 1) : base(value) { } public void Next() => Value = VALID_DIVISORS[Math.Min(VALID_DIVISORS.Length - 1, Array.IndexOf(VALID_DIVISORS, Value) + 1)]; public void Previous() => Value = VALID_DIVISORS[Math.Max(0, Array.IndexOf(VALID_DIVISORS, Value) - 1)]; public override int Value { get { return base.Value; } set { if (!VALID_DIVISORS.Contains(value)) throw new ArgumentOutOfRangeException($"Provided divisor is not in {nameof(VALID_DIVISORS)}"); base.Value = value; } } protected override int DefaultMinValue => VALID_DIVISORS.First(); protected override int DefaultMaxValue => VALID_DIVISORS.Last(); protected override int DefaultPrecision => 1; } }