// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using Humanizer; using osu.Game.Database; using osu.Game.Overlays.Dialog; namespace osu.Game.Collections { public partial class DeleteCollectionDialog : DeletionDialog { public DeleteCollectionDialog(Live collection, Action deleteAction) { BodyText = collection.PerformRead(c => $"{c.Name} ({"beatmap".ToQuantity(c.BeatmapMD5Hashes.Count)})"); DangerousAction = deleteAction; } } }