// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Judgements; namespace osu.Game.Rulesets.Mania.UI { /// <summary> /// Common interface for all hit explosion bodies. /// </summary> public interface IHitExplosion { /// <summary> /// Begins animating this <see cref="IHitExplosion"/>. /// </summary> /// <param name="result">The type of <see cref="JudgementResult"/> that caused this explosion.</param> void Animate(JudgementResult result); } }