//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Linq; using osu.Framework.Cached; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Drawables; using osu.Framework.Graphics.Transformations; using osu.Game.GameModes.Play; using OpenTK; using OpenTK.Graphics; using osu.Framework; namespace osu.Game.Overlays { class ToolbarModeSelector : Container { const float padding = 10; private FlowContainer modeButtons; private Box modeButtonLine; private ToolbarModeButton activeButton; public Action OnPlayModeChange; public ToolbarModeSelector() { RelativeSizeAxes = Axes.Y; } public override void Load(BaseGame game) { base.Load(game); Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = new Color4(20, 20, 20, 255) }, modeButtons = new FlowContainer { RelativeSizeAxes = Axes.Y, Direction = FlowDirection.HorizontalOnly, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, }, modeButtonLine = new Box { RelativeSizeAxes = Axes.X, Size = new Vector2(0.3f, 3), Anchor = Anchor.BottomLeft, Origin = Anchor.TopCentre, Colour = Color4.White } }; foreach (PlayMode m in Enum.GetValues(typeof(PlayMode))) { var localMode = m; modeButtons.Add(new ToolbarModeButton { Mode = m, Action = delegate { SetGameMode(localMode); OnPlayModeChange?.Invoke(localMode); } }); } RelativeSizeAxes = Axes.Y; Size = new Vector2(modeButtons.Children.Count() * ToolbarButton.WIDTH + padding * 2, 1); } public void SetGameMode(PlayMode mode) { foreach (ToolbarModeButton m in modeButtons.Children.Cast()) { bool isActive = m.Mode == mode; m.Active = isActive; if (isActive) activeButton = m; } activeMode.Invalidate(); } private Cached activeMode = new Cached(); protected override void UpdateLayout() { base.UpdateLayout(); if (!activeMode.EnsureValid()) activeMode.Refresh(() => modeButtonLine.MoveToX(activeButton.Position.X + activeButton.Size.X / 2 + padding, 200, EasingTypes.OutQuint)); } } }