// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Game.Database; using osu.Game.Input.Bindings; using osu.Game.Rulesets; using osu.Game.Localisation; using osuTK; namespace osu.Game.Overlays.Settings.Sections.Input { public abstract class KeyBindingsSubsection : SettingsSubsection { protected IEnumerable Defaults; protected RulesetInfo Ruleset; private readonly int? variant; protected KeyBindingsSubsection(int? variant) { this.variant = variant; FlowContent.Spacing = new Vector2(0, 3); } [BackgroundDependencyLoader] private void load(RealmContextFactory realmFactory) { var rulesetId = Ruleset?.ID; List bindings; using (var realm = realmFactory.CreateContext()) bindings = realm.All().Where(b => b.RulesetID == rulesetId && b.Variant == variant).Detach(); foreach (var defaultGroup in Defaults.GroupBy(d => d.Action)) { int intKey = (int)defaultGroup.Key; // one row per valid action. Add(new KeyBindingRow(defaultGroup.Key, bindings.Where(b => b.ActionInt.Equals(intKey)).ToList()) { AllowMainMouseButtons = Ruleset != null, Defaults = defaultGroup.Select(d => d.KeyCombination) }); } Add(new ResetButton { Action = () => Children.OfType().ForEach(k => k.RestoreDefaults()) }); } } public class ResetButton : DangerousSettingsButton { [BackgroundDependencyLoader] private void load() { Text = InputSettingsStrings.ResetSectionButton; RelativeSizeAxes = Axes.X; Width = 0.8f; Anchor = Anchor.TopCentre; Origin = Anchor.TopCentre; Margin = new MarginPadding { Top = 15 }; Height = 30; Content.CornerRadius = 5; } // Empty FilterTerms so that the ResetButton is visible only when the whole subsection is visible. public override IEnumerable FilterTerms => Enumerable.Empty(); } }