// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Input.Bindings; using osu.Game.Overlays; namespace osu.Game.Screens.Play { public partial class HotkeyExitOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction> { public bool OnPressed(KeyBindingPressEvent<GlobalAction> e) { if (e.Repeat) return false; if (e.Action != GlobalAction.QuickExit) return false; BeginConfirm(); return true; } public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) { if (e.Action != GlobalAction.QuickExit) return; AbortConfirm(); } } }