// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; namespace osu.Game.Rulesets.Taiko.Skinning { public class LegacyHitExplosion : CompositeDrawable { public LegacyHitExplosion(Drawable sprite) { InternalChild = sprite; Anchor = Anchor.Centre; Origin = Anchor.Centre; AutoSizeAxes = Axes.Both; } protected override void LoadComplete() { base.LoadComplete(); const double animation_time = 120; this.FadeInFromZero(animation_time).Then().FadeOut(animation_time * 1.5); this.ScaleTo(0.6f) .Then().ScaleTo(1.1f, animation_time * 0.8) .Then().ScaleTo(0.9f, animation_time * 0.4) .Then().ScaleTo(1f, animation_time * 0.2); } } }