namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour { /// /// Stores colour compression information for a . This is only present for the /// first in a chunk. /// public class TaikoDifficultyHitObjectColour { public CoupledColourEncoding Encoding { get; private set; } public double EvaluatedDifficulty = 0; public TaikoDifficultyHitObjectColour(CoupledColourEncoding encoding) { Encoding = encoding; } } }