// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public class TimingPointPiece : TopPointPiece { private readonly BindableNumber beatLength; public TimingPointPiece(TimingControlPoint point) : base(point) { beatLength = point.BeatLengthBindable.GetBoundCopy(); } [BackgroundDependencyLoader] private void load() { beatLength.BindValueChanged(beatLength => { Label.Text = $"{60000 / beatLength.NewValue:n1} BPM"; }, true); } } }