// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Rulesets.Edit.Checks.Components { public class CheckMetadata { /// /// The category of an issue. /// public enum CheckCategory { /// Anything to do with control points. Timing, /// Anything to do with artist, title, creator, etc. Metadata, /// Anything to do with non-audio files, e.g. background, skin, sprites, and video. Resources, /// Anything to do with audio files, e.g. song and hitsounds. Audio, /// Anything to do with files that don't fit into the above, e.g. unused, osu, or osb. Files, /// Anything to do with hitobjects unrelated to spread. Compose, /// Anything to do with difficulty levels or their progression. Spread, /// Anything to do with variables like CS, OD, AR, HP, and global SV. Settings, /// Anything to do with hitobject feedback. Hitsounds, /// Anything to do with storyboarding, breaks, video offset, etc. Events } /// /// The category this check belongs to. E.g. , /// , or . /// public readonly CheckCategory Category; /// /// Describes the issue(s) that this check looks for. Keep this brief, such that /// it fits into "No {description}". E.g. "Offscreen objects" / "Too short sliders". /// public readonly string Description; public CheckMetadata(CheckCategory category, string description) { Category = category; Description = description; } } }