// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Checks.Components; using osu.Game.Rulesets.Osu.Edit.Checks; namespace osu.Game.Rulesets.Osu.Edit { public class OsuBeatmapVerifier : BeatmapVerifier { private readonly List checks = new List { new CheckOffscreenObjects() }; public override IEnumerable Run(IBeatmap beatmap) { // Also run mode-invariant checks. foreach (var issue in base.Run(beatmap)) yield return issue; foreach (var issue in checks.SelectMany(check => check.Run(beatmap))) yield return issue; } } }