// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Pooling; using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableOsuPool : DrawablePool where T : DrawableHitObject, new() { private readonly Func checkHittable; private readonly Action onLoaded; public DrawableOsuPool(Func checkHittable, Action onLoaded, int initialSize, int? maximumSize = null) : base(initialSize, maximumSize) { this.checkHittable = checkHittable; this.onLoaded = onLoaded; } protected override T CreateNewDrawable() => base.CreateNewDrawable().With(o => { var osuObject = (DrawableOsuHitObject)(object)o; osuObject.CheckHittable = checkHittable; osuObject.OnLoadComplete += onLoaded; }); } }