// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Replays; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Rulesets.Osu.Tests { public class TestSceneSliderInput : RateAdjustedBeatmapTestScene { private const double time_before_slider = 250; private const double time_slider_start = 1500; private const double time_during_slide_1 = 2500; private const double time_during_slide_2 = 3000; private const double time_during_slide_3 = 3500; private const double time_during_slide_4 = 3800; private const double time_slider_end = 4000; private List judgementResults; /// /// Scenario: /// - Press a key before a slider starts /// - Press the other key on the slider head timed correctly while holding the original key /// - Release the latter pressed key /// Expected Result: /// A passing test case will have the cursor lose tracking on replay frame 3. /// [Test] public void TestInvalidKeyTransfer() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, }); AddAssert("Tracking lost", assertMidSliderJudgementFail); } /// /// Scenario: /// - Press a key on the slider head timed correctly /// - Press the other key in the middle of the slider while holding the original key /// - Release the original key used to hit the slider /// Expected Result: /// A passing test case will have the cursor continue tracking on replay frame 3. /// [Test] public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_during_slide_1 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 }, }); AddAssert("Tracking retained", assertMaxJudge); } /// /// Scenario: /// - Press a key on the slider head timed correctly /// - Press the other key in the middle of the slider while holding the original key /// - Release the new key that was pressed second /// Expected Result: /// A passing test case will have the cursor continue tracking on replay frame 3. /// [Test] public void TestTrackingRetentionLeftRightLeft() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, }); AddAssert("Tracking retained", assertMaxJudge); } /// /// Scenario: /// - Press a key before a slider starts /// - Press the other key on the slider head timed correctly while holding the original key /// - Release the key that was held down before the slider started. /// Expected Result: /// A passing test case will have the cursor continue tracking on replay frame 3 /// [Test] public void TestTrackingLeftBeforeSliderToRight() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, }); AddAssert("Tracking retained", assertMaxJudge); } /// /// Scenario: /// - Press a key before a slider starts /// - Hold the key down throughout the slider without pressing any other buttons. /// Expected Result: /// A passing test case will have the cursor track the slider, but miss the slider head. /// [Test] public void TestTrackingPreclicked() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, }); AddAssert("Tracking retained, sliderhead miss", assertHeadMissTailTracked); } /// /// Scenario: /// - Press a key before a slider starts /// - Hold the key down after the slider starts /// - Move the cursor away from the slider body /// - Move the cursor back onto the body /// Expected Result: /// A passing test case will have the cursor track the slider, miss the head, miss the ticks where its outside of the body, and resume tracking when the cursor returns. /// [Test] public void TestTrackingReturnMidSlider() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }); AddAssert("Tracking re-acquired", assertMidSliderJudgements); } /// /// Scenario: /// - Press a key before a slider starts /// - Press the other key on the slider head timed correctly while holding the original key /// - Release the key used to hit the slider head /// - While holding the first key, move the cursor away from the slider body /// - Still holding the first key, move the cursor back to the slider body /// Expected Result: /// A passing test case will have the slider not track despite having the cursor return to the slider body. /// [Test] public void TestTrackingReturnMidSliderKeyDownBefore() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }); AddAssert("Tracking lost", assertMidSliderJudgementFail); } /// /// Scenario: /// - Wait for the slider to reach a mid-point /// - Press a key away from the slider body /// - While holding down the key, move into the slider body /// Expected Result: /// A passing test case will have the slider track the cursor after the cursor enters the slider body. /// [Test] public void TestTrackingMidSlider() { performTest(new List { new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }); AddAssert("Tracking acquired", assertMidSliderJudgements); } /// /// Scenario: /// - Press a key before the slider starts /// - Press another key on the slider head while holding the original key /// - Move out of the slider body while releasing the two pressed keys /// - Move back into the slider body while pressing any key. /// Expected Result: /// A passing test case will have the slider track the cursor after the cursor enters the slider body. /// [Test] public void TestMidSliderTrackingAcquired() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_1 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, }); AddAssert("Tracking acquired", assertMidSliderJudgements); } [Test] public void TestMidSliderTrackingAcquiredWithMouseDownOutsideSlider() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 }, }); AddAssert("Tracking acquired", assertMidSliderJudgements); } /// /// Scenario: /// - Press a key on the slider head /// - While holding the key, move outside of the slider body with the cursor /// - Release the key while outside of the slider body /// - Press the key again while outside of the slider body /// - Move back into the slider body while holding the pressed key /// Expected Result: /// A passing test case will have the slider track the cursor after the cursor enters the slider body. /// [Test] public void TestTrackingReleasedValidKey() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_2 }, new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }); AddAssert("Tracking acquired", assertMidSliderJudgements); } /// /// Scenario: /// - Press a key on the slider head /// - While holding the key, move cursor close to the edge of tracking area /// - Keep the cursor on the edge of tracking area until the slider ends /// Expected Result: /// A passing test case will have the slider track the cursor throughout the whole test. /// [Test] public void TestTrackingAreaEdge() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.19f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 250 }, new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end }, }); AddAssert("Tracking kept", assertMaxJudge); } /// /// Scenario: /// - Press a key on the slider head /// - While holding the key, move cursor just outside the tracking area /// - Keep the cursor just outside the tracking area until the slider ends /// Expected Result: /// A passing test case will have the slider drop the tracking on frame 2. /// [Test] public void TestTrackingAreaOutsideEdge() { performTest(new List { new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.21f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 250 }, new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.201f), Actions = { OsuAction.LeftButton }, Time = time_slider_end }, }); AddAssert("Tracking dropped", assertMidSliderJudgementFail); } private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult); private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.SmallTickHit && !judgementResults.First().IsHit; private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.SmallTickHit; private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.SmallTickMiss; private ScoreAccessibleReplayPlayer currentPlayer; private const float slider_path_length = 25; private void performTest(List frames) { AddStep("load player", () => { Beatmap.Value = CreateWorkingBeatmap(new Beatmap { HitObjects = { new Slider { StartTime = time_slider_start, Position = new Vector2(0, 0), Path = new SliderPath(PathType.PerfectCurve, new[] { Vector2.Zero, new Vector2(slider_path_length, 0), }, slider_path_length), } }, BeatmapInfo = { BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 }, Ruleset = new OsuRuleset().RulesetInfo }, }); Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f }); var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }); p.OnLoadComplete += _ => { p.ScoreProcessor.NewJudgement += result => { if (currentPlayer == p) judgementResults.Add(result); }; }; LoadScreen(currentPlayer = p); judgementResults = new List(); }); AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0); AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen()); AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value); } private class ScoreAccessibleReplayPlayer : ReplayPlayer { public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; protected override bool PauseOnFocusLost => false; public ScoreAccessibleReplayPlayer(Score score) : base(score, new PlayerConfiguration { AllowPause = false, ShowResults = false, }) { } } } }