// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Allocation; using osu.Game.Graphics; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Skinning.Default; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { public class SliderBodyPiece : BlueprintPiece { private readonly ManualSliderBody body; /// /// Offset in absolute (local) coordinates from the start of the curve. /// public Vector2 PathStartLocation => body.PathOffset; public SliderBodyPiece() { InternalChild = body = new ManualSliderBody { AccentColour = Color4.Transparent }; // SliderSelectionBlueprint relies on calling ReceivePositionalInputAt on this drawable to determine whether selection should occur. // Without AlwaysPresent, a movement in a parent container (ie. the editor composer area resizing) could cause incorrect input handling. AlwaysPresent = true; } [BackgroundDependencyLoader] private void load(OsuColour colours) { body.BorderColour = colours.Yellow; } public override void UpdateFrom(Slider hitObject) { base.UpdateFrom(hitObject); body.PathRadius = hitObject.Scale * OsuHitObject.OBJECT_RADIUS; var vertices = new List(); hitObject.Path.GetPathToProgress(vertices, 0, 1); body.SetVertices(vertices); Size = body.Size; OriginPosition = body.PathOffset; } public void RecyclePath() => body.RecyclePath(); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos); } }