// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Taiko.UI { /// <summary> /// A skinnable element of a hit explosion that supports playing an animation from the current point in time. /// </summary> public interface IAnimatableHitExplosion { /// <summary> /// Shows the hit explosion for the supplied <paramref name="drawableHitObject"/>. /// </summary> void Animate(DrawableHitObject drawableHitObject); /// <summary> /// Transforms the hit explosion to visualise a secondary hit. /// </summary> void AnimateSecondHit(); } }