// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Overlays.Dialog; using osu.Game.Scoring; using System.Diagnostics; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; namespace osu.Game.Screens.Select { public partial class LocalScoreDeleteDialog : DangerousActionDialog { private readonly ScoreInfo score; public LocalScoreDeleteDialog(ScoreInfo score) { this.score = score; } [BackgroundDependencyLoader] private void load(BeatmapManager beatmapManager, ScoreManager scoreManager) { BeatmapInfo? beatmapInfo = beatmapManager.QueryBeatmap(b => b.ID == score.BeatmapInfoID); Debug.Assert(beatmapInfo != null); BodyText = $"{score.User} ({score.DisplayAccuracy}, {score.Rank})"; Icon = FontAwesome.Regular.TrashAlt; DangerousAction = () => scoreManager.Delete(score); } } }