// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osuTK; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Skinning; using osu.Game.Rulesets.Scoring; using osuTK.Graphics; using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach { private readonly Slider slider; private readonly List components = new List(); public readonly DrawableHitCircle HeadCircle; public readonly DrawableSliderTail TailCircle; public readonly SnakingSliderBody Body; public readonly SliderBall Ball; private readonly IBindable positionBindable = new Bindable(); private readonly IBindable scaleBindable = new Bindable(); private readonly IBindable pathBindable = new Bindable(); private readonly Bindable alwaysTintSliderBall = new Bindable(true); private bool allowSliderBallTint; [Resolved(CanBeNull = true)] private OsuRulesetConfigManager config { get; set; } public DrawableSlider(Slider s) : base(s) { slider = s; Position = s.StackedPosition; Container ticks; Container repeatPoints; InternalChildren = new Drawable[] { Body = new SnakingSliderBody(s), ticks = new Container { RelativeSizeAxes = Axes.Both }, repeatPoints = new Container { RelativeSizeAxes = Axes.Both }, Ball = new SliderBall(s, this) { GetInitialHitAction = () => HeadCircle.HitAction, BypassAutoSizeAxes = Axes.Both, Scale = new Vector2(s.Scale), AlwaysPresent = true, Alpha = 0 }, HeadCircle = new DrawableSliderHead(s, s.HeadCircle) { OnShake = Shake }, TailCircle = new DrawableSliderTail(s, s.TailCircle) }; components.Add(Body); components.Add(Ball); AddNested(HeadCircle); AddNested(TailCircle); components.Add(TailCircle); foreach (var tick in s.NestedHitObjects.OfType()) { var drawableTick = new DrawableSliderTick(tick) { Position = tick.Position - s.Position }; ticks.Add(drawableTick); components.Add(drawableTick); AddNested(drawableTick); } foreach (var repeatPoint in s.NestedHitObjects.OfType()) { var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this) { Position = repeatPoint.Position - s.Position }; repeatPoints.Add(drawableRepeatPoint); components.Add(drawableRepeatPoint); AddNested(drawableRepeatPoint); } } protected override void UpdateInitialTransforms() { base.UpdateInitialTransforms(); Body.FadeInFromZero(HitObject.TimeFadeIn); } [BackgroundDependencyLoader] private void load() { config?.BindWith(OsuRulesetSetting.SnakingInSliders, Body.SnakingIn); config?.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut); config?.BindWith(OsuRulesetSetting.AlwaysTintSliderBall, alwaysTintSliderBall); positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); scaleBindable.BindValueChanged(scale => { updatePathRadius(); Ball.Scale = new Vector2(scale.NewValue); }); positionBindable.BindTo(HitObject.PositionBindable); scaleBindable.BindTo(HitObject.ScaleBindable); pathBindable.BindTo(slider.PathBindable); pathBindable.BindValueChanged(_ => Body.Refresh()); alwaysTintSliderBall.BindValueChanged(_ => updateSliderBallTint()); AccentColour.BindValueChanged(colour => { Body.AccentColour = colour.NewValue; updateSliderBallTint(); foreach (var drawableHitObject in NestedHitObjects) drawableHitObject.AccentColour.Value = colour.NewValue; }, true); } public readonly Bindable Tracking = new Bindable(); protected override void Update() { base.Update(); Tracking.Value = Ball.Tracking; double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1); foreach (var c in components.OfType()) c.UpdateProgress(completionProgress); foreach (var c in components.OfType()) c.UpdateSnakingPosition(slider.Path.PositionAt(Body.SnakedStart ?? 0), slider.Path.PositionAt(Body.SnakedEnd ?? 0)); foreach (var t in components.OfType()) t.Tracking = Ball.Tracking; Size = Body.Size; OriginPosition = Body.PathOffset; if (DrawSize != Vector2.Zero) { var childAnchorPosition = Vector2.Divide(OriginPosition, DrawSize); foreach (var obj in NestedHitObjects) obj.RelativeAnchorPosition = childAnchorPosition; Ball.RelativeAnchorPosition = childAnchorPosition; } } public override void OnKilled() { base.OnKilled(); Body.RecyclePath(); } private float sliderPathRadius; protected override void ApplySkin(ISkinSource skin, bool allowFallback) { base.ApplySkin(skin, allowFallback); Body.BorderSize = skin.GetConfig(OsuSkinConfiguration.SliderBorderSize)?.Value ?? SliderBody.DEFAULT_BORDER_SIZE; sliderPathRadius = skin.GetConfig(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS; updatePathRadius(); Body.AccentColour = skin.GetConfig(OsuSkinColour.SliderTrackOverride)?.Value ?? AccentColour.Value; Body.BorderColour = skin.GetConfig(OsuSkinColour.SliderBorder)?.Value ?? Color4.White; allowSliderBallTint = skin.GetConfig(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false; updateSliderBallTint(); } private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius; private void updateSliderBallTint() => Ball.Colour = (alwaysTintSliderBall.Value || allowSliderBallTint) ? AccentColour.Value : Color4.White; protected override void CheckForResult(bool userTriggered, double timeOffset) { if (userTriggered || Time.Current < slider.EndTime) return; ApplyResult(r => { var judgementsCount = NestedHitObjects.Count(); var judgementsHit = NestedHitObjects.Count(h => h.IsHit); var hitFraction = (double)judgementsHit / judgementsCount; if (hitFraction == 1 && HeadCircle.Result.Type == HitResult.Great) r.Type = HitResult.Great; else if (hitFraction >= 0.5 && HeadCircle.Result.Type >= HitResult.Good) r.Type = HitResult.Good; else if (hitFraction > 0) r.Type = HitResult.Meh; else r.Type = HitResult.Miss; }); } protected override void UpdateStateTransforms(ArmedState state) { base.UpdateStateTransforms(state); Ball.FadeIn(); Ball.ScaleTo(HitObject.Scale); using (BeginDelayedSequence(slider.Duration, true)) { const float fade_out_time = 450; // intentionally pile on an extra FadeOut to make it happen much faster. Ball.FadeOut(fade_out_time / 4, Easing.Out); switch (state) { case ArmedState.Hit: Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out); break; } this.FadeOut(fade_out_time, Easing.OutQuint); } } public Drawable ProxiedLayer => HeadCircle.ApproachCircle; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Body.ReceivePositionalInputAt(screenSpacePos); } }