// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; namespace osu.Game.Tournament.Screens.Showcase { public class TournamentLogo : CompositeDrawable { public TournamentLogo(bool includeRoundBackground = true) { RelativeSizeAxes = Axes.X; Margin = new MarginPadding { Vertical = 5 }; if (includeRoundBackground) { AutoSizeAxes = Axes.Y; } else { Masking = true; Height = 100; } } [BackgroundDependencyLoader] private void load(TextureStore textures) { InternalChild = new Sprite { Texture = textures.Get("game-screen-logo"), Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, }; } } }