// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Game.Rulesets.Mods; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps; namespace osu.Game.Rulesets.Catch.Mods { public class CatchModHardRock : ModHardRock, IApplicableToBeatmapProcessor { public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor) { var catchProcessor = (CatchBeatmapProcessor)beatmapProcessor; catchProcessor.HardRockOffsets = true; } public override void ApplyToDifficulty(BeatmapDifficulty difficulty) { base.ApplyToDifficulty(difficulty); difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio. difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ADJUST_RATIO, 10.0f); } } }