// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Skinning; namespace osu.Game.Audio { /// /// Allows a component to disable sample playback dynamically as required. /// Automatically handled by . /// May also be manually handled locally to particular components. /// [Cached] public interface ISamplePlaybackDisabler { /// /// Whether sample playback should be disabled (or paused for looping samples). /// IBindable SamplePlaybackDisabled { get; } } }