// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Game.Rulesets.Mania.Beatmaps; using NUnit.Framework; namespace osu.Game.Rulesets.Mania.Tests { [TestFixture] public class ManiaColumnTypeTest { [TestCase(new[] { ColumnType.Special }, 1)] [TestCase(new[] { ColumnType.Odd, ColumnType.Even, ColumnType.Even, ColumnType.Odd }, 4)] [TestCase(new[] { ColumnType.Odd, ColumnType.Even, ColumnType.Odd, ColumnType.Special, ColumnType.Odd, ColumnType.Even, ColumnType.Odd }, 7)] public void Test(IEnumerable expected, int columns) { var definition = new StageDefinition { Columns = columns }; var results = getResults(definition); Assert.AreEqual(expected, results); } private IEnumerable getResults(StageDefinition definition) { for (var i = 0; i < definition.Columns; i++) yield return definition.GetTypeOfColumn(i); } } }