// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable enable using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Game.Graphics.Containers; namespace osu.Game.Overlays.Mods { /// /// A scroll container that handles the case of vertically scrolling content inside a larger horizontally scrolling parent container. /// public class NestedVerticalScrollContainer : OsuScrollContainer { private ModSelectScreen.ColumnScrollContainer? parentScrollContainer; protected override void LoadComplete() { base.LoadComplete(); parentScrollContainer = this.FindClosestParent(); } protected override bool OnScroll(ScrollEvent e) { if (parentScrollContainer == null) return base.OnScroll(e); bool topRightInView = parentScrollContainer.ScreenSpaceDrawQuad.Contains(ScreenSpaceDrawQuad.TopRight); bool bottomLeftInView = parentScrollContainer.ScreenSpaceDrawQuad.Contains(ScreenSpaceDrawQuad.BottomLeft); // If not completely on-screen, handle scroll but also allow parent to scroll at the same time (to hopefully bring our content into full view). if (!topRightInView || !bottomLeftInView) return false; bool scrollingPastEnd = e.ScrollDelta.Y < 0 && IsScrolledToEnd(); bool scrollingPastStart = e.ScrollDelta.Y > 0 && Target <= 0; // If at either of our extents, delegate scroll to the horizontal parent container. if (scrollingPastStart || scrollingPastEnd) return false; return base.OnScroll(e); } } }