// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { public class GlowPiece : Container { private readonly Sprite layer; public GlowPiece() { Anchor = Anchor.Centre; Origin = Anchor.Centre; Children = new[] { layer = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Blending = BlendingMode.Additive, Alpha = 0.5f } }; } [BackgroundDependencyLoader] private void load(TextureStore textures) { layer.Texture = textures.Get(@"Play/osu/ring-glow"); } } }