// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Localisation; namespace osu.Game.Overlays.Settings.Sections.Gameplay { public partial class BeatmapSettings : SettingsSubsection { protected override LocalisableString Header => GameplaySettingsStrings.BeatmapHeader; private readonly BindableFloat comboColourNormalisation = new BindableFloat(); [BackgroundDependencyLoader] private void load(OsuConfigManager config) { config.BindWith(OsuSetting.ComboColourNormalisationAmount, comboColourNormalisation); Children = new Drawable[] { new SettingsCheckbox { LabelText = SkinSettingsStrings.BeatmapSkins, Current = config.GetBindable(OsuSetting.BeatmapSkins) }, new SettingsCheckbox { Keywords = new[] { "combo", "override", "color" }, LabelText = SkinSettingsStrings.BeatmapColours, Current = config.GetBindable(OsuSetting.BeatmapColours) }, new SettingsCheckbox { Keywords = new[] { "samples", "override" }, LabelText = SkinSettingsStrings.BeatmapHitsounds, Current = config.GetBindable(OsuSetting.BeatmapHitsounds) }, new SettingsCheckbox { LabelText = GraphicsSettingsStrings.StoryboardVideo, Current = config.GetBindable(OsuSetting.ShowStoryboard) }, new SettingsSlider { Keywords = new[] { "color" }, LabelText = GraphicsSettingsStrings.ComboColourNormalisation, Current = comboColourNormalisation, DisplayAsPercentage = true, } }; } } }