// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Timing; using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Timing; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Timing; using OpenTK; using osu.Game.Rulesets; namespace osu.Desktop.Tests.Visual { internal class TestCaseManiaPlayfield : OsuTestCase { private const double start_time = 500; private const double duration = 500; public override string Description => @"Mania playfield"; protected override double TimePerAction => 200; private RulesetInfo maniaRuleset; public TestCaseManiaPlayfield() { AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal)); AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal)); AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left)); AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right)); AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal)); AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal)); AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left)); AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right)); AddStep("Notes with input", () => createPlayfieldWithNotes(false)); AddWaitStep((int)Math.Ceiling((start_time + duration) / TimePerAction)); AddStep("Notes with gravity", () => createPlayfieldWithNotes(true)); AddWaitStep((int)Math.Ceiling((start_time + duration) / TimePerAction)); } [BackgroundDependencyLoader] private void load(RulesetStore rulesets) { maniaRuleset = rulesets.GetRuleset(3); } private SpeedAdjustmentContainer createTimingChange(double time, bool gravity) => new ManiaSpeedAdjustmentContainer(new MultiplierControlPoint(time) { TimingPoint = { BeatLength = 1000 } }, gravity ? ScrollingAlgorithm.Gravity : ScrollingAlgorithm.Basic); private void createPlayfield(int cols, SpecialColumnPosition specialPos) { Clear(); var inputManager = new ManiaInputManager(maniaRuleset, cols) { RelativeSizeAxes = Axes.Both }; Add(inputManager); inputManager.Add(new ManiaPlayfield(cols) { Anchor = Anchor.Centre, Origin = Anchor.Centre, SpecialColumnPosition = specialPos, Scale = new Vector2(1, -1) }); } private void createPlayfieldWithNotes(bool gravity) { Clear(); var rateAdjustClock = new StopwatchClock(true) { Rate = 1 }; var inputManager = new ManiaInputManager(maniaRuleset, 4) { RelativeSizeAxes = Axes.Both }; Add(inputManager); ManiaPlayfield playField; inputManager.Add(playField = new ManiaPlayfield(4) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Scale = new Vector2(1, -1), Clock = new FramedClock(rateAdjustClock) }); if (!gravity) playField.Columns.ForEach(c => c.Add(createTimingChange(0, false))); for (double t = start_time; t <= start_time + duration; t += 100) { if (gravity) playField.Columns.ElementAt(0).Add(createTimingChange(t, true)); playField.Add(new DrawableNote(new Note { StartTime = t, Column = 0 }, ManiaAction.Key1)); if (gravity) playField.Columns.ElementAt(3).Add(createTimingChange(t, true)); playField.Add(new DrawableNote(new Note { StartTime = t, Column = 3 }, ManiaAction.Key4)); } if (gravity) playField.Columns.ElementAt(1).Add(createTimingChange(start_time, true)); playField.Add(new DrawableHoldNote(new HoldNote { StartTime = start_time, Duration = duration, Column = 1 }, ManiaAction.Key2)); if (gravity) playField.Columns.ElementAt(2).Add(createTimingChange(start_time, true)); playField.Add(new DrawableHoldNote(new HoldNote { StartTime = start_time, Duration = duration, Column = 2 }, ManiaAction.Key3)); } } }