// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Lists; using osu.Game.Rulesets.Timing; namespace osu.Game.Rulesets.UI.Scrolling.Visualisers { public class OverlappingSpeedChangeVisualiser : ISpeedChangeVisualiser { private readonly MultiplierControlPoint searchPoint; private readonly SortedList controlPoints; public OverlappingSpeedChangeVisualiser(SortedList controlPoints) { this.controlPoints = controlPoints; searchPoint = new MultiplierControlPoint(); } public double GetDisplayStartTime(double time, double timeRange) { // The total amount of time that the hitobject will remain visible within the timeRange, which decreases as the speed multiplier increases double visibleDuration = timeRange / controlPointAt(time).Multiplier; return time - visibleDuration; } public float GetLength(double startTime, double endTime, double timeRange, float scrollLength) { // At the hitobject's end time, the hitobject will be positioned such that its end rests at the origin. // This results in a negative-position value, and the absolute of it indicates the length of the hitobject. return -PositionAt(startTime, endTime, timeRange, scrollLength); } public float PositionAt(double time, double currentTime, double timeRange, float scrollLength) => (float)((time - currentTime) / timeRange * controlPointAt(time).Multiplier * scrollLength); public void Reset() { } /// /// Finds the which affects the speed of hitobjects at a specific time. /// /// The time which the should affect. /// The . private MultiplierControlPoint controlPointAt(double time) { if (controlPoints.Count == 0) return new MultiplierControlPoint(double.NegativeInfinity); if (time < controlPoints[0].StartTime) return controlPoints[0]; searchPoint.StartTime = time; int index = controlPoints.BinarySearch(searchPoint); if (index < 0) index = ~index - 1; return controlPoints[index]; } } }