// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Linq; using OpenTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings.Sections; namespace osu.Game.Overlays { public class SettingsOverlay : OsuFocusedOverlayContainer { internal const float CONTENT_MARGINS = 10; public const float TRANSITION_LENGTH = 600; public const float SIDEBAR_WIDTH = Sidebar.DEFAULT_WIDTH; private const float width = 400; private const float sidebar_padding = 10; private Sidebar sidebar; private SidebarButton[] sidebarButtons; private SidebarButton selectedSidebarButton; private SettingsSectionsContainer sectionsContainer; private SearchTextBox searchTextBox; public SettingsOverlay() { RelativeSizeAxes = Axes.Y; AutoSizeAxes = Axes.X; } [BackgroundDependencyLoader(permitNulls: true)] private void load(OsuGame game) { var sections = new SettingsSection[] { new GeneralSection(), new GraphicsSection(), new GameplaySection(), new AudioSection(), new SkinSection(), new InputSection(), new OnlineSection(), new MaintenanceSection(), new DebugSection(), }; Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, Alpha = 0.6f, }, sectionsContainer = new SettingsSectionsContainer { RelativeSizeAxes = Axes.Y, Width = width, Margin = new MarginPadding { Left = SIDEBAR_WIDTH }, ExpandableHeader = new SettingsHeader(), FixedHeader = searchTextBox = new SearchTextBox { RelativeSizeAxes = Axes.X, Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Width = 0.95f, Margin = new MarginPadding { Top = 20, Bottom = 20 }, Exit = Hide, }, Sections = sections, Footer = new SettingsFooter() }, sidebar = new Sidebar { Width = SIDEBAR_WIDTH, Children = sidebarButtons = sections.Select(section => new SidebarButton { Section = section, Action = sectionsContainer.ScrollContainer.ScrollIntoView, } ).ToArray() } }; selectedSidebarButton = sidebarButtons[0]; selectedSidebarButton.Selected = true; sectionsContainer.SelectedSection.ValueChanged += section => { selectedSidebarButton.Selected = false; selectedSidebarButton = sidebarButtons.Single(b => b.Section == section); selectedSidebarButton.Selected = true; }; searchTextBox.Current.ValueChanged += newValue => sectionsContainer.SearchContainer.SearchTerm = newValue; sectionsContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 }; } protected override void PopIn() { base.PopIn(); sectionsContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint); sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint); FadeTo(1, TRANSITION_LENGTH / 2); searchTextBox.HoldFocus = true; } protected override void PopOut() { base.PopOut(); sectionsContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint); sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint); FadeTo(0, TRANSITION_LENGTH / 2); searchTextBox.HoldFocus = false; if (searchTextBox.HasFocus) InputManager.ChangeFocus(null); } public override bool AcceptsFocus => true; protected override bool OnClick(InputState state) => true; protected override void OnFocus(InputState state) { InputManager.ChangeFocus(searchTextBox); base.OnFocus(state); } private class SettingsSectionsContainer : SectionsContainer { public SearchContainer SearchContainer; private readonly Box headerBackground; protected override Container CreateScrollContentContainer() => SearchContainer = new SearchContainer { AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Direction = FillDirection.Vertical, }; public SettingsSectionsContainer() { ScrollContainer.ScrollbarVisible = false; Add(headerBackground = new Box { Colour = Color4.Black, RelativeSizeAxes = Axes.X }); } protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); // no null check because the usage of this class is strict headerBackground.Height = ExpandableHeader.LayoutSize.Y + FixedHeader.LayoutSize.Y; headerBackground.Y = ExpandableHeader.Y; headerBackground.Alpha = -ExpandableHeader.Y / ExpandableHeader.LayoutSize.Y * 0.5f; } } } }