// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; namespace osu.Game.Skinning { /// /// Denotes a container which can house s. /// public interface ISkinnableTarget { /// /// The definition of this target. /// SkinnableTarget Target { get; } /// /// A bindable list of components which are being tracked by this skinnable target. /// IBindableList Components { get; } /// /// Reload this target from the current skin. /// void Reload(); /// /// Add the provided item to this target. /// void Add(ISkinnableComponent drawable); } }