// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps.Samples; using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Osu.Judgements; using OpenTK; using OpenTK.Graphics; namespace osu.Game.Modes.Osu.Objects.Drawables { public class DrawableSliderTick : DrawableOsuHitObject { private readonly SliderTick sliderTick; public double FadeInTime; public double FadeOutTime; public bool Tracking; public override bool RemoveWhenNotAlive => false; protected override OsuJudgement CreateJudgement() => new OsuJudgement { MaxScore = OsuScoreResult.SliderTick }; public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick) { this.sliderTick = sliderTick; Size = new Vector2(16) * sliderTick.Scale; Masking = true; CornerRadius = Size.X / 2; Origin = Anchor.Centre; BorderThickness = 2; BorderColour = Color4.White; Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = AccentColour, Alpha = 0.3f, } }; } private SampleChannel sample; [BackgroundDependencyLoader] private void load(AudioManager audio) { string sampleSet = (HitObject.Sample?.Set ?? SampleSet.Normal).ToString().ToLower(); sample = audio.Sample.Get($@"Gameplay/{sampleSet}-slidertick"); } protected override void PlaySample() { sample?.Play(); } protected override void CheckJudgement(bool userTriggered) { if (Judgement.TimeOffset >= 0) { Judgement.Result = Tracking ? HitResult.Hit : HitResult.Miss; Judgement.Score = Tracking ? OsuScoreResult.SliderTick : OsuScoreResult.Miss; } } protected override void UpdatePreemptState() { var animIn = Math.Min(150, sliderTick.StartTime - FadeInTime); ScaleTo(0.5f); ScaleTo(1.2f, animIn); FadeIn(animIn); Delay(animIn); ScaleTo(1, 150, EasingTypes.Out); Delay(-animIn); } protected override void UpdateState(ArmedState state) { base.UpdateState(state); switch (state) { case ArmedState.Idle: Delay(FadeOutTime - sliderTick.StartTime); FadeOut(); break; case ArmedState.Miss: FadeOut(160); FadeColour(Color4.Red, 80); break; case ArmedState.Hit: FadeOut(120, EasingTypes.OutQuint); ScaleTo(Scale * 1.5f, 120, EasingTypes.OutQuint); break; } } } }