// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation { public static class SkinEditorStrings { private const string prefix = @"osu.Game.Resources.Localisation.SkinEditor"; /// <summary> /// "Skin editor" /// </summary> public static LocalisableString SkinEditor => new TranslatableString(getKey(@"skin_editor"), @"Skin editor"); /// <summary> /// "Components" /// </summary> public static LocalisableString Components => new TranslatableString(getKey(@"components"), @"Components"); /// <summary> /// "Scene library" /// </summary> public static LocalisableString SceneLibrary => new TranslatableString(getKey(@"scene_library"), @"Scene library"); /// <summary> /// "Song Select" /// </summary> public static LocalisableString SongSelect => new TranslatableString(getKey(@"song_select"), @"Song Select"); /// <summary> /// "Gameplay" /// </summary> public static LocalisableString Gameplay => new TranslatableString(getKey(@"gameplay"), @"Gameplay"); /// <summary> /// "Settings ({0})" /// </summary> public static LocalisableString Settings(string arg0) => new TranslatableString(getKey(@"settings"), @"Settings ({0})", arg0); /// <summary> /// "Currently editing" /// </summary> public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), @"Currently editing"); /// <summary> /// "All layout elements for layers in the current screen will be reset to defaults." /// </summary> public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default_description"), @"All layout elements for layers in the current screen will be reset to defaults."); /// <summary> /// "Closest" /// </summary> public static LocalisableString Closest => new TranslatableString(getKey(@"closest"), @"Closest"); /// <summary> /// "Anchor" /// </summary> public static LocalisableString Anchor => new TranslatableString(getKey(@"anchor"), @"Anchor"); /// <summary> /// "Origin" /// </summary> public static LocalisableString Origin => new TranslatableString(getKey(@"origin"), @"Origin"); /// <summary> /// "Reset position" /// </summary> public static LocalisableString ResetPosition => new TranslatableString(getKey(@"reset_position"), @"Reset position"); /// <summary> /// "Reset rotation" /// </summary> public static LocalisableString ResetRotation => new TranslatableString(getKey(@"reset_rotation"), @"Reset rotation"); /// <summary> /// "Reset scale" /// </summary> public static LocalisableString ResetScale => new TranslatableString(getKey(@"reset_scale"), @"Reset scale"); /// <summary> /// "Bring to front" /// </summary> public static LocalisableString BringToFront => new TranslatableString(getKey(@"bring_to_front"), @"Bring to front"); /// <summary> /// "Send to back" /// </summary> public static LocalisableString SendToBack => new TranslatableString(getKey(@"send_to_back"), @"Send to back"); /// <summary> /// "Current working layer" /// </summary> public static LocalisableString CurrentWorkingLayer => new TranslatableString(getKey(@"current_working_layer"), @"Current working layer"); private static string getKey(string key) => $@"{prefix}:{key}"; } }