// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; namespace osu.Game.Tests.Visual { public abstract class OsuTestCase : TestCase { [Cached(typeof(Bindable))] [Cached(typeof(IBindable))] private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap()); protected BindableBeatmap Beatmap => beatmap; [Cached] [Cached(typeof(IBindable))] protected readonly Bindable Ruleset = new Bindable(); [Cached] [Cached(Type = typeof(IBindable>))] protected readonly Bindable> Mods = new Bindable>(Array.Empty()); protected new DependencyContainer Dependencies { get; private set; } private readonly Lazy localStorage; protected Storage LocalStorage => localStorage.Value; protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { // This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures beatmap.Default = new DummyWorkingBeatmap(parent.Get()); return Dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); } protected OsuTestCase() { localStorage = new Lazy(() => new NativeStorage($"{GetType().Name}-{Guid.NewGuid()}")); } [BackgroundDependencyLoader] private void load(AudioManager audioManager, RulesetStore rulesets) { beatmap.SetAudioManager(audioManager); Ruleset.Value = rulesets.AvailableRulesets.First(); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); beatmap?.Value.Track.Stop(); if (localStorage.IsValueCreated) { try { localStorage.Value.DeleteDirectory("."); } catch { // we don't really care if this fails; it will just leave folders lying around from test runs. } } } protected override ITestCaseTestRunner CreateRunner() => new OsuTestCaseTestRunner(); public class OsuTestCaseTestRunner : OsuGameBase, ITestCaseTestRunner { private TestCaseTestRunner.TestRunner runner; protected override void LoadAsyncComplete() { // this has to be run here rather than LoadComplete because // TestCase.cs is checking the IsLoaded state (on another thread) and expects // the runner to be loaded at that point. Add(runner = new TestCaseTestRunner.TestRunner()); } public void RunTestBlocking(TestCase test) => runner.RunTestBlocking(test); } private class OsuTestBeatmap : BindableBeatmap { public OsuTestBeatmap(WorkingBeatmap defaultValue) : base(defaultValue) { } public void SetAudioManager(AudioManager audioManager) => RegisterAudioManager(audioManager); public override BindableBeatmap GetBoundCopy() { var copy = new OsuTestBeatmap(Default); copy.BindTo(this); return copy; } } } }