// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Rulesets.Osu.Skinning; using osu.Game.Rulesets.Osu.Skinning.Default; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Osu.UI { /// /// Manages smoke trails generated from user input. /// public partial class SmokeContainer : Container, IRequireHighFrequencyMousePosition, IKeyBindingHandler { private SmokeSkinnableDrawable? currentSegmentSkinnable; private Vector2 lastMousePosition; public override bool ReceivePositionalInputAt(Vector2 _) => true; public bool OnPressed(KeyBindingPressEvent e) { if (e.Action == OsuAction.Smoke) { AddInternal(currentSegmentSkinnable = new SmokeSkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorSmoke), _ => new DefaultSmokeSegment())); // Add initial position immediately. addPosition(); return true; } return false; } public void OnReleased(KeyBindingReleaseEvent e) { if (e.Action == OsuAction.Smoke) { if (currentSegmentSkinnable?.Drawable is SmokeSegment segment) { segment.FinishDrawing(Time.Current); currentSegmentSkinnable = null; } } } protected override bool OnMouseMove(MouseMoveEvent e) { lastMousePosition = e.MousePosition; addPosition(); return base.OnMouseMove(e); } private void addPosition() => (currentSegmentSkinnable?.Drawable as SmokeSegment)?.AddPosition(lastMousePosition, Time.Current); private partial class SmokeSkinnableDrawable : SkinnableDrawable { public override bool RemoveWhenNotAlive => true; public override double LifetimeStart => Drawable.LifetimeStart; public override double LifetimeEnd => Drawable.LifetimeEnd; public SmokeSkinnableDrawable(ISkinComponentLookup lookup, Func? defaultImplementation = null, ConfineMode confineMode = ConfineMode.NoScaling) : base(lookup, defaultImplementation, confineMode) { } } } }