// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Tests.Visual; using osu.Game.Utils; using osuTK; using osuTK.Input; namespace osu.Game.Rulesets.Osu.Tests.Editor { public partial class TestSceneOsuEditorGrids : EditorTestScene { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); [Test] public void TestGridToggles() { AddStep("enable distance snap grid", () => InputManager.Key(Key.T)); AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); gridActive(false); AddStep("enable rectangular grid", () => InputManager.Key(Key.Y)); AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); AddUntilStep("distance snap grid still visible", () => this.ChildrenOfType().Any()); gridActive(true); AddStep("disable distance snap grid", () => InputManager.Key(Key.T)); AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType().Any()); AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); gridActive(true); AddStep("disable rectangular grid", () => InputManager.Key(Key.Y)); AddUntilStep("distance snap grid still hidden", () => !this.ChildrenOfType().Any()); gridActive(false); } [Test] public void TestDistanceSnapMomentaryToggle() { AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType().Any()); AddStep("hold alt", () => InputManager.PressKey(Key.AltLeft)); AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft)); AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType().Any()); AddStep("enable distance snap grid", () => InputManager.Key(Key.T)); AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); AddStep("hold alt", () => InputManager.PressKey(Key.AltLeft)); AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType().Any()); AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft)); AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); } [Test] public void TestDistanceSnapAdjustDoesNotHideTheGridIfStartingEnabled() { double distanceSnap = double.PositiveInfinity; AddStep("enable distance snap grid", () => InputManager.Key(Key.T)); AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); AddStep("store distance snap", () => distanceSnap = this.ChildrenOfType().First().DistanceSpacingMultiplier.Value); AddStep("increase distance", () => { InputManager.PressKey(Key.AltLeft); InputManager.PressKey(Key.ControlLeft); InputManager.ScrollVerticalBy(1); InputManager.ReleaseKey(Key.ControlLeft); InputManager.ReleaseKey(Key.AltLeft); }); AddUntilStep("distance snap increased", () => this.ChildrenOfType().First().DistanceSpacingMultiplier.Value, () => Is.GreaterThan(distanceSnap)); AddUntilStep("distance snap grid still visible", () => this.ChildrenOfType().Any()); } [Test] public void TestDistanceSnapAdjustShowsGridMomentarilyIfStartingDisabled() { double distanceSnap = double.PositiveInfinity; AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType().Any()); AddStep("store distance snap", () => distanceSnap = this.ChildrenOfType().First().DistanceSpacingMultiplier.Value); AddStep("start increasing distance", () => { InputManager.PressKey(Key.AltLeft); InputManager.PressKey(Key.ControlLeft); }); AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); AddStep("finish increasing distance", () => { InputManager.ScrollVerticalBy(1); InputManager.ReleaseKey(Key.ControlLeft); InputManager.ReleaseKey(Key.AltLeft); }); AddUntilStep("distance snap increased", () => this.ChildrenOfType().First().DistanceSpacingMultiplier.Value, () => Is.GreaterThan(distanceSnap)); AddUntilStep("distance snap hidden in the end", () => !this.ChildrenOfType().Any()); } [Test] public void TestGridSnapMomentaryToggle() { gridActive(false); AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft)); gridActive(true); AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); gridActive(false); } private void gridActive(bool active) where T : PositionSnapGrid { AddStep("choose placement tool", () => InputManager.Key(Key.Number2)); AddStep("move cursor to spacing + (1, 1)", () => { var composer = Editor.ChildrenOfType().Single(); InputManager.MoveMouseTo(composer.ToScreenSpace(uniqueSnappingPosition(composer) + new Vector2(1, 1))); }); if (active) { AddAssert("placement blueprint at spacing + (0, 0)", () => { var composer = Editor.ChildrenOfType().Single(); return Precision.AlmostEquals(Editor.ChildrenOfType().Single().HitObject.Position, uniqueSnappingPosition(composer)); }); } else { AddAssert("placement blueprint at spacing + (1, 1)", () => { var composer = Editor.ChildrenOfType().Single(); return Precision.AlmostEquals(Editor.ChildrenOfType().Single().HitObject.Position, uniqueSnappingPosition(composer) + new Vector2(1, 1)); }); } } private Vector2 uniqueSnappingPosition(PositionSnapGrid grid) { return grid switch { RectangularPositionSnapGrid rectangular => rectangular.StartPosition.Value + GeometryUtils.RotateVector(rectangular.Spacing.Value, -rectangular.GridLineRotation.Value), _ => Vector2.Zero }; } [Test] public void TestGridSizeToggling() { AddStep("enable rectangular grid", () => InputManager.Key(Key.Y)); AddUntilStep("rectangular grid visible", () => this.ChildrenOfType().Any()); gridSizeIs(4); nextGridSizeIs(8); nextGridSizeIs(16); nextGridSizeIs(32); nextGridSizeIs(4); } private void nextGridSizeIs(int size) { AddStep("toggle to next grid size", () => InputManager.Key(Key.G)); gridSizeIs(size); } private void gridSizeIs(int size) => AddAssert($"grid size is {size}", () => this.ChildrenOfType().Single().Spacing.Value == new Vector2(size) && EditorBeatmap.BeatmapInfo.GridSize == size); } }