// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Skinning; namespace osu.Game.Audio { /// <summary> /// Allows a component to disable sample playback dynamically as required. /// Automatically handled by <see cref="PausableSkinnableSound"/>. /// May also be manually handled locally to particular components. /// </summary> [Cached] public interface ISamplePlaybackDisabler { /// <summary> /// Whether sample playback should be disabled (or paused for looping samples). /// </summary> IBindable<bool> SamplePlaybackDisabled { get; } } }